Character Animation
Locomotion sets, combat, emotes, and creature work â hand-keyed or mocap-based, delivered engine-ready for Unity and Unreal.
Game Animation Studio
Character animation, cinematics, and motion design for game studios worldwide â from first keyframe to final polish.
Trusted by teams shipping on
What we do
Locomotion sets, combat, emotes, and creature work â hand-keyed or mocap-based, delivered engine-ready for Unity and Unreal.
In-engine cutscenes and marketing trailers with full previz, layout, and camera direction that sell your world.
Production-proven rigs, skinning, and animation tooling that keep your team fast and your file sizes lean.
Menu transitions, HUD feedback, and juice â the micro-motion that makes a good game feel great.
How we work
We scope shots and sets against your GDD and budget.
Fast, reviewable passes so direction lands early.
Spline, cleanup, and secondary motion to final quality.
Exported, tested, and integrated in Unity or Unreal.
Why easing matters
Pick a curve and watch the same 1-second move change character. This is the judgement we bring to every frame we ship.
Kind words
Emberframe's blocking passes were so readable our director signed off shots in one round. That never happens.
Deliveries imported clean into Unreal on the first try, every sprint. Our tech art team basically forgot they existed â the highest compliment.
They flagged a scope risk three weeks before it would have bitten us, and brought a cheaper option. That's a partner, not a vendor.
Tell us about your game and we'll send a scoped estimate within two business days.
hello@emberframe.example